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Tribe's Life

This project had two different phases.
The first team had a very long path by exploring a survival game with a traditional painting look, that would show a visual connection with the rupester art. In the second phase we keep that aim, but the game direction changed drastically and the art direction moved to a more stylized look, with simple screen levels and a new Ui design and animations. In this phase optimizing time with modular pieces was the key.

As a lot of indie projects has to be addapted to new goals, here I was in charge of the art direction and with a reduced team we tried to respect the ideas we loved from the first team's project, but also acomplish the new brief to close the project on a very tight deadline.

Here you can see some of the brainstorming ideas and studies testing new aproaches all from the second phase.
All this work is property of Life Zero (Hiberus Games).

Stylized version with José Chavarria reviewing the first version from Helena Herrero Jaén.

Stylized version with José Chavarria reviewing the first version from Helena Herrero Jaén.

Stylized version with José Chavarria reviewing the first version from Helena Herrero Jaén.

Stylized version with José Chavarria reviewing the first version from Helena Herrero Jaén.

Stylized version with José Chavarria reviewing the first version from Helena Herrero Jaén.

Stylized version with José Chavarria reviewing the first version from Helena Herrero Jaén.

Stylized version reviewing the first version from Helena Herrero Jaén.

Stylized version reviewing the first version from Helena Herrero Jaén.

Animation with reference to establish the texture-rought animation look.

Animation with reference to establish the texture-rought animation look.

Animation with reference to establish the texture-rought animation look.

Animation with reference to establish the texture-rought animation look.

This was the first atempt trying to achieve a new animation process 
frame by frame on characters, keeping all structure of the original team made by Flavio Díaz in Spine. https://www.artstation.com/turumpe

This was the first atempt trying to achieve a new animation process
frame by frame on characters, keeping all structure of the original team made by Flavio Díaz in Spine. https://www.artstation.com/turumpe

Animation from reference to establish the texture-rought animation look.

Animation from reference to establish the texture-rought animation look.

Animation with reference to establish the texture-rought animation look.

Animation with reference to establish the texture-rought animation look.

Stylized version reviewing the first version from Helena Herrero Jaén.

Stylized version reviewing the first version from Helena Herrero Jaén.

Testing new ides inspired in rupester art with contrasted color palette accents.

Testing new ides inspired in rupester art with contrasted color palette accents.

Traditional sketch trying to aproach a magical mood in hunting prehistorical scenes. The idea was to show hunting as a ritual and rupester paintings as thankful tributes to the killed animals.

Traditional sketch trying to aproach a magical mood in hunting prehistorical scenes. The idea was to show hunting as a ritual and rupester paintings as thankful tributes to the killed animals.

Different hue versions to have quick different mood scenarios. A flat style study to test an optimized pipeline based on photoshop custom shapes and custom brushes.

Different hue versions to have quick different mood scenarios. A flat style study to test an optimized pipeline based on photoshop custom shapes and custom brushes.

A flat style study to test an optimized pipeline based on photoshop custom shapes and custom brushes.

A flat style study to test an optimized pipeline based on photoshop custom shapes and custom brushes.

Optimized pipeline based on photoshop custom shapes, using hue variations to create bunch of new scenarios easily.

Optimized pipeline based on photoshop custom shapes, using hue variations to create bunch of new scenarios easily.

Sketches of different environments where to repeat the custom shapes, optimizing the environment design with modular pieces.

Sketches of different environments where to repeat the custom shapes, optimizing the environment design with modular pieces.

Sketches exploring different lighting set ups with same environment, to create different mood sceenes quickly.

Sketches exploring different lighting set ups with same environment, to create different mood sceenes quickly.

Spontaneus sketch to brainstorm new ideas.

Spontaneus sketch to brainstorm new ideas.

Spontaneus sketch to brainstorm new ideas.

Spontaneus sketch to brainstorm new ideas.